Showing posts with label Amazing Games. Show all posts
Showing posts with label Amazing Games. Show all posts

Monday, May 8, 2023

Star Wars Jedi Survivor is an impressive game that makes me think of the future of storytelling.


Star Wars: Jedi Survivor
is an impressive game. I haven't played it, but my two new roommates play it all the time on the Playstation 5 that we have at the house. I like to sit and watch, sometimes for hours, because it is more than just a game but a cohesive story that moves on and on not unlike a movie. Furthermore, the graphics are so good that I have trouble believing it is a game and not a "made for tv" kind of series on Disney +. The main actor for the game is Cameron Monaghan, who I recognized (and liked very much) from his stint on Showtime's Shameless. Here, he plays Cal, a young man who has some pretty fantastical jedi powers. You see things all the time that are obviously built for the game, and would probably not show up in a television show or a movie, and there is always the "respawns" when you do something that ends up getting you killed. That kind of death and instantly coming back obviously doesn't work for a movie or a story well at all. But in a video game, it's a necessity. Watching the video game play out on the screen by my roommates has given me pause to consider how it is that we all structure stories, especially those with any kind of "hero's journey" built into them.

For example, once you get past the glitz and glamor of the look of this stunning video game, you do realize that there are walls that you can climb, and walls that you cannot climb. It's not a completely open world, so there are things that you see on the horizon that you just can't get to because there's an invisible wall there. Additionally, the things that you fight all have a mechanic that you need to figure out. Real things don't act like that, and you wouldn't want to write that into a real story that has a hero's journey. And finally, you would want a story to progress with more than just fighting and solving puzzles that mostly consist of how to get from X to Y. A lot of Jedi Survivor is exactly this. Allow me to explain.

A lot of the time, your character (Cal) ends up in a big room, a big canyon, or a big area. There can be tunnels and many levels of elevation to explore. But inevitably there is an area that you can't get to that has something shiny on it that you can see clearly. To get there, you have to figure out a puzzle. Sometimes you need to cut a wire so that it can hang limply in an area where you can hop to and force pull it and swing over like Tarzan to another area. Sometimes there are batteries you can seize with the Force that are hundreds of feet away, and then you can use your telekinesis to insert them into machines that are also out of reach to erect bridges that you can cross, which then gets you into a better position to achieve your goal. I could imagine trying to write all of that in a story, and how it would seem really boring to go through the minutiae of solving a puzzle like that. But for video games like Jedi: Survivor it is over half the game. The other half is fighting with lightsabers that (for some reason) hit things and don't just saw them in half. In a video game, tons of monsters you fight can take repeated whacks from a lightsaber and not just die. This obviously isn't how the weapon works in a show. But it is what it is.

But what the creators of this video game do get right are the stunning visuals, the motion capture of using a real actor as a Jedi, and the incredible design of not only the sets but the aliens you encounter. There is one alien named Greez that is Cal's friend on a world dripping with western-esque science fiction elements who has four arms and some really bushy eyebrows. I think this alien is a remarkable creation, really well-detailed, and has a great voice actor playing him. There are others (of course), and I do hope we get to run into a Sith that throws some force lightning (as I'd like to see that), but my roommates haven't come across anything like that yet.

Despite the shortcomings and huge differences between a game and a written story, I found myself daydreaming of how much fun it would be to have a story translated into a game that someone could play. It would be so incredibly different from an actual story. However, it would also be its own "kind" of story, in that it would be deeply satisfying in another way. People would get to interact with beloved characters in a way that simply isn't possible if you are just reading a story. But the interaction would most likely be in the form of combat mechanics that are predictable and problem solving. I wonder then what the next step in the evolution of games will be? Are we on a new horizon with the rise of artificial intelligence? Could A.I. break the old model of fight, solve puzzle, fight some more, and then rest to recover? That would be a fascinating step into a whole other world of being able to tell and participate in a story.

Anyone else out there have any commentary to add on the differences in storytelling regarding high quality games like Jedi Survivor and novels?

Wednesday, March 16, 2016

I bet you didn't know that the cue balls in the billiards halls of America are magnetic.

I enjoy a game of pool at one of the coin-operated pool tables in a bar or billiards hall just like the next guy. I just haven't had much opportunity to play with anyone in a few years as most of my friends actually don't live in Salt Lake City, and those that do don't like to hang out at billiards halls.

My last trip to a billiards hall was a really strange one. I went with my friend Dylan and we were staying in Boise, Idaho with his dad. Bored, we went into town to play pool. It got late and being young guys we didn't really want to just go back home. So we saw this girl scraping her window out in the parking lot and she was parked next to our car. I asked her real nice if she knew of any place we could go that might still be open that had pool tables.

Out of the blue this car pulled up blocking my car from being able to back up. The doors popped open, and four guys with tattoos, spiked hair, chains (I saw a baseball bat too) hopped out and they asked the girl, "Are these two guys botherin' you, Wendy?" At that point I knew I needed to be very careful about what I said. Anyway, she said that we were just looking for information and they settled down and then we went on our way. But I never forgot that situation. How on a flick of a switch things can go wrong, and it doesn't matter if you are "right" or "wrong" because no one cares. I call that the "hidden pockets of civilized society" where we all live under this illusion that the law protects us but in fact, violence can occur in a matter of seconds and oftentimes you will be on your own.

So back to the "magnetic cue ball" thing. I always assumed that maybe the cue ball was a slightly different size or weight, but never bothered to follow-up on it. Then last night I saw this amazing video that does a breakdown of exactly how a cue ball always comes back to you when the other colored balls stay sunk. How you might ask? In one word: magnets. The cue ball has a thin layer of iron in it just below the white surface, and a strong magnet in the machine pulls it to one side so that it avoids the ramp that channels all the other balls into the storage box.

And that's not the only secret in this video. Watch and learn, friends.

Oh and in case you wanted to know, I changed up my blog a bit. It was looking kinda stale after five years of blogging (that seems like a lot LOL). Thanks for reading all those words. :)

Wednesday, July 27, 2011

Funniest Prayer Ever.

I laughed my ass off when I heard this. I think it'd make a great first paragraph to a book that had to do with racing cars.

Wednesday, June 8, 2011

Statistics On Gaming & A Little Warcraft Nostalgia

I play online games, specifically, World of Warcraft (although to be truthful...I'm taking a break from that and waiting for Diablo III to be released). I got into it because of my love for Dungeons & Dragons and decided that WoW was a way to indulge that desire without having to go through all the hassle of gathering players, coming up with stuff for everyone to do, and meeting once a week, etc. Online gaming is also extremely clean.

Basically, I could log on when I got home and play a few hours with friends who were also online and it was really fun. I like to think that a lot of what I know about life came from World of Warcraft. For example, it's extremely difficult to get people to work together but when they do, great things can happen. Additionally, another lesson that I learned are that people are innately selfish and only do something just so long as there is something in it for them. I don't think the world runs on generosity. Sure...there are one or two of those people out there...and the rest of the world sucks those people dry like a vampire starving for blood.

Anyway, here are some startling statistics regarding the gaming industry that I found particularly eye-opening:

1) 40% of computer and video game players are female. This is much higher than I would have originally thought.

2) The average social gamer is a 43-year-old woman. Again...not something I expected. However, I did have quite a few friends that were older woman that I played with (and they were fun to group with as well).

3) The average age of the most frequent video game purchaser is 40. More than 25% of gamers are older than 50.

4) 41% of social gamers work full-time jobs (I fit into this category).

5) 80% of females play the Wii as their primary console.

6) 42% of Americans play games on wireless devices.

7) Consumers bought $7.3 billion of virtual goods in 2010.

8) ROVIO has made more than $24 million selling more than $2 million Angry Birds plush toys.

9) 4,204 billion cans of Red Bull were sold in 2010 up by 7.6% from 2009.

10) $3 billion pizzas are consumed each year for total sales of $32 billion.

11) 39% of women said they would find it a "turn-on" if a man listed "video games" as a personal interest.*

So...do you play video games?

My guild that I belonged in was always number one on the server for like four years going and we held every record and achievement. Requiem on Ravencrest-US was also a top 200 guild at one point but it didn't last very long. Mostly we bobbed somewhere in the top 400 thereabouts. This was a great accomplishment considering that 12 million people played the game.  Here's one of the videos we made of a hard-mode achievement back in 2009 (this fight was extremely difficult and no other guild on our server completed this so we were the only 25 that unlocked Algalon...a super secret boss in the raid dungeon). If you learn nothing else from this video, take this simple lesson--standing in fire is bad:
*SOURCE: Entrepreneur Magazine

Tuesday, March 22, 2011

Can You Guess What This Sculpture Is Made Of?

Can you guess what this sculpture is made from?  As you scroll down the page each frame gets closer and closer so that the last one shows you the composition with clarity.  Anyway, let me know if you guessed what it was made from before you got to the last frame and post that in a comment :) .



Know what it is made of yet?

How about now?

Hint, something you might wear.

How about now?

Yup, regular ole flip flops.


Kinda cool huh?  My friend Lynn sent this to me and I thought you'd like to play along too :) Sculpting is a lot like writing in that all those little parts (the flip flops) come together to make one huge thing for the world to see. To explain further, all those verbs, nouns, and adjectives are just different colored flip flops for you (the writer) to form into any shape that you desire.

See ya Wednesday.

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