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Wednesday, January 18, 2023

Locke & Key had a really original magic system that I liked.


Quite recently, I finished watching the third and final season of Locke & Key, which was a young adult series on Netflix that came from the mind of Joe Hill (Stephen King's son). I know that my friend Patrick has said in last week's comments that he didn't watch any of the episodes. But I'd say that they'd be worth a look if you have a Netflix subscription that's active. For one, the story had a pretty solid bad guy (who was completely evil) that had enough modern humor to make them fun. I think the actress had a great time just reveling in all of her badness. It's always fun when you feel an actor really enjoys their casting, so I kind of enjoyed that. However, the thing that I thought was brilliant about the show was the magical keys. This was a good idea, and it was well executed.

Most of the time when you see magic in young adult things, you get stuff that is similar to Harry Potter stories and standard wizardry 101. This is where people are casting spells or using some kind of witchcraft. With Locke & Key, the magic system that was set up was really entertaining. There was (for example) an "Anywhere Key," which when you used it to unlock a door, it could open unto any place that you wanted it to open up to. Then you could just walk through the doorway.

There was also a "Head Key," which I thought was kind of ingenious. You could unlock someone's brain, and then walk into it and see all of their memories and even (it turns out) get trapped inside there. The visuals of each person's head was pretty fascinating. One person's "head" was a giant mall. Another was an antique shop filled with all kinds of objects. A third person's head was a toy chest while a fourth's was a cosmetic counter selling all kinds of high-end things. Another aspect of the head key that I liked was you could toss a book into it, and instantly know the contents of the book. Imagine how wonderful that would be.

Then there was a flame key that started fires, a key that took control of a person's body, essentially turning them into a puppet, a key that allowed a person to travel through time, a key that granted the strength of Hercules, and a key that made you sprout wings and fly. Another key unlocked a cabinet that could repair anything placed inside. There were so many keys, and each of them played a small part in the storytelling. A lot of the fun was watching the characters hunt for the keys inside a huge mansion, and then figure out what any new keys they found could do. The keys came off as an original enough idea that it reminded me of a talk that Brandon Sanderson used to give (maybe he still does) on the importance of inventing magic systems for your fiction.

Sanderson has written that, "a good magic system is essential to a good fantasy novel." He does go on to say that characters are what makes a novel truly powerful. I didn't use to think that magic and how it worked was all that important. But maybe Sanderson is onto something, and I just finally understood it. That is one reason among many why Sanderson is either the most powerful person in publishing or close to it (he's at least in the group photo if one exists). Anyway, if you haven't watched Locke & Key, and you are interested in magic systems, you should give it a try. It doesn't disappoint in that aspect alone.

2 comments:

  1. So instead of wands they have keys? I had Netflix for a month to catch up on some stuff but it's too expensive to keep all the time. I've got Hulu/Disney, Amazon, and Paramount+ through Walmart so that along with the Rifftrax app and free apps is usually enough to keep me entertained.

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  2. I'll have to give it a look-see. I've been searching for something new to watch.

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